Watrman
Adventure Log Book, 2025
Watrman is a personal project exploring how AI-assisted workflows can accelerate real product development without sacrificing quality or intent. I designed and built a web app to track time and activities on the water, using Figma as the source of truth and MCP to automatically generate pages, configure authentication, and stand up databases in Supabase. With a detailed product specification, I guided AI to build features incrementally and logically, allowing the product to evolve with clarity. The result was a functional MVP built over a few focused weekends, validating both the idea and a modern, AI-supported design engineering workflow.
- Personal
- Figma
- Product Design
- Prototyping
- Typescript
- Netlify
- Supabase
A simple, beautiful, on-the-water experience that’s easy to use, replacing a messy combination of Google Sheets, Apple Notes, and photos.