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Software is Culture, 2025

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Software is Culture is a custom editorial experience exploring how iconic product interactions over the last few decades have shaped modern culture. I worked as an engineer embedded within a highly collaborative team, partnering closely with designers, editors, and engineers. My role included developing code-based prototypes and visual effect explorations to help the design team test ideas in real time. I configured content models in Sanity to support the final narrative and built the front-end experience using Figma’s existing component system, extending it where needed. The result is a rich, expressive experience that balances storytelling, interaction, and technical rigor.

  • Nearform
  • HTML & CSS
  • React
  • Typescript
  • Next
  • Sanity
  • GitHub
  • Teamwork
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